Responding to the first and most obvious criticism of this
piece, there can be no truly objective human perspective. Humans by nature are
influenced and shaped by their own experiences and thus will always be biased.
For example my personal biases are that I’m a supporter of Feminism, very
anti-censorship, anti-bullying and in favour of transparency and honesty within
journalism of all kinds, hence this initial disclaimer.
This is an attempt
to be objective and to also provide a clearer explanation of this entire
controversy for those who have been relative outsiders to it. Those whose only
sources of information are the same sources having their integrity and credibility
challenged and thus any attempt to decipher what’s really happening is
long-winded, conflicted and difficult.
The comparatively humble beginnings of Gamergate start from
issues fairly distanced from what it has ultimately become. A man named Eron
Gjoni ended a relationship with indie game designer Zoe Quinn after revelations
of infidelity on Zoe’s part came to light and the two were unable to work
through their differences.
Eron submitted a lengthy post detailing the life and death
of his relationship with Zoe to forums on Something Awful and Penny Arcade, who
deleted the threads for reasons not entirely clear. It’s the first hint of
issues of bias and censorship within this issue whilst for others it’s a
justified moderation of a clearly slanderous post.
Eron went on to upload what he’d written on its own separate
blog, believing the warning of Zoe’s supposed manipulative and dishonest nature
was important for people within the games industry to read. The first igniting
sparks of gamergate come from the details of those involved in Zoe’s affairs,
including her boss and a writer for gaming website Kotaku called Nathan
Grayson.
Many would bring up the issue of “conflicted interests”. That
writing about or working with someone you have a relationship with causes bias,
favouritism and ultimately corruption within supposedly unbiased media. Others
have gone so far as to suggest Zoe instigated these relationships solely to
advance her career and get positive coverage for her games.
Next is where things get a little crazy and convoluted.
The issue attracted increasing attention until known names
in game development, journalism, gaming internet personalities and other
popular media weighed in on the topic. Someone or some group of people began
regimenting these people into opposing armies and exacerbating the disagreement
into a conflict rather than a discussion.
It’s generally believed the majority of the abusers came
from the particularly anonymous and unregulated forums of 4chan but I don’t
doubt many people simply jumped on the bandwagon. Believing their assaults were
a righteous crusade or simply relishing in other’s misery, droves of people
sent mockery, harassment, insults, even death and rape threats to Zoe Quinn and
her most prominent supporters, including but not exclusive to Anita Sarkeesian
(Feminist and video game critic, subject to her own controversial content) and
Phil Fish (Former acclaimed indie game developer).
Angry, irrational, often illiterate abuse and negative
feedback is sadly nothing new to anyone contributing content on the internet
but some people took the harassment further. It is claimed that Zoe Quinn as
well as her friends and family had their personal details discovered through
forms of internet hacking known as “doxxing” and the abuse spread to their mobile
phones, personal email addresses and bank accounts. Quinn, amongst others
claimed to have been forced out of their homes due to the extent of this abuse
and were contacting the local authorities to track down those responsible.
It is worth noting that we only have Zoe and her supporter’s
word for this as no logs or evidence would exist publicly once the abuse moved
on from the internet. Articles that later commented on Zoe or her supporters
being driven out of their homes only linked to the person’s twitter comments as
evidence.
At this point large numbers of people on Zoe’s “side” began
fighting fire with fire and responding to the online abuse with their own
attacks. Gaming journalism websites began censoring topics related to the
controversy on their forums, whilst posting articles arguably very skewed into
supporting Quinn, portraying all gamers as disgusting misogynistic abusers in
rather blanket statements.
“These obtuse shitslingers, these wailing hyper-consumers,
these childish internet-arguers -- they are not my audience. They don’t have to
be yours.” – “'Gamers' don't have to be your audience. 'Gamers' are over.” –
Leigh Alexander. Gamasutra.
This mainly served to backfire however as it reinforced
suspicions of collusion and bias between gaming websites, angered groups of anti-censorship
supporters and gamers with no participation in the conflict, offended at being
grouped in with those harassing and abusing. As a result more people joined up
with the movement known as “Gamergate”.
The term originated and predominantly resides on twitter as
“#Gamergate” often grouped with “#notyourshield”. An accompanying moniker to
reject the assumptions from journalists writing the aforementioned articles,
that all gamers are the stereotypical socially inept, ugly, white male and they
are the ignorant, immature, misogynist harassers of Zoe Quinn and her
supporters.
Hundreds of arguments flew back and forth between the
opposing sides. Some civil discussions, some abusive insult flinging, all of
them making no noticeable progress one way or another. Some supporters of
Gamergate denied the abuse and harassment ever happened, that Zoe Quinn and
others manipulated and fabricated the attacks, whilst others claimed the
movement was and always had been about journalistic integrity and defeating corruption
within the gaming industry.
The numerous sites seemingly on Quinn’s side continued to
report on the controversy, some firmly believing the “fighting corruption”
angle of the gamergate movement was just to disguise their “hate campaign”, others
entertaining the idea that their methods of discussing and reporting gaming
news were perhaps flawed and biased.
Gaming website The Escapist actually made significant
amendments to their reporting style, publishing an “Ethics Policy” pledging to
provide more unbiased and transparent journalism. This still wasn’t enough for
some people, others appreciated the reflection and reaction on their comments
and some expressed their disappointment at The Escapist submitting to a supposed
bullying mob’s demands.
Meanwhile Quinn herself released logs of online chat forums
she had been secretly monitoring. The logs are extremely long and full of
digressions but the overall topic is centred on Quinn. Discovering and
distributing personal information about her or her supporters, discussing how
to further the gamergate movement by influencing social media sites like Reddit
and Tumblr and how to conceal their abuse and harassment under the mask of
“journalistic integrity”.
"Aug 21 17.23.31 <sarahv> The problem is that
making it about Zoe sleeping around amounts to a personal attack which, while
funny and something she totally deserves, will hurt our chances of pushing the
other point"
Numerous comments from certain users seem to confirm a
sexist viewpoint, others a strong hatred for “Social Justice Warriors” and
Feminists or at least a feeling of victimisation as a man, concretely dragging
feminism into the fray. Members also mused and laughed about ways to ruin Zoe’s
career, severely humiliate or injure her or even coax her towards suicide.
These logs proved evidence of the harassment against Quinn and her supporters,
whilst also giving credibility to the idea that the gamergate movement was a
ruse for a hate campaign. The latter claim however can only be used so far as
to prove that groups were trying to steer and manipulate the gamergate movement
into abusive actions, not that the entire movement was a manipulated hate
campaign from the start.
The chat logs naturally also had their legitimacy criticised
and accusations appeared of Quinn manufacturing them or at least
“cherry-picking” the offending statements out of context. Supporters of Quinn
proudly took release of the chat logs as a killing blow, trying to next promote
the hashtag #Gameovergate.
Quinn followed up these logs with claims that they were
being relayed to the authorities and even the FBI in a police report. Again we
only have her word for this but I feel at the point where very real and
substantial organisations like the FBI are being brought in, it becomes far more
difficult to lie about such occurrences. I’m not entirely sure what would serve
as justifiable proof about the real world reactions involved in this but
larger, more reputable news sources have begun commenting on aspects of the
issue and unless we begin questioning the credibility of those as well, most
would consider that proof.
Insults, abuse and hatred towards anyone strongly involved
can still be found online, articles on gaming websites continue to be written,
some of which from less-established journalists are now actively pro-gamergate,
the twitter hashtag remains a fairly active movement, whilst growing numbers of
Gamergate supporters publicly denounce the actions and views of those harassers
that inflamed the controversy so wildly.
Some of those opposing Gamergate have admitted there are
people with noble intentions towards journalistic purity within its ranks but
still believe that the “well has been poisoned” and that a movement with such
ugly, divisive origins can’t meaningfully make progress campaigning for
honesty, inclusivity and integrity.
If you remain interested in the ongoing Gamergate movement
and its accompanying controversy I highly recommend doing extensive research
into both sides of the debate and above all else, forming your own opinion. For
what it’s worth my belief is that idiotic and cruel people exist on both sides,
blowing things out of proportion, hurting individuals solely for their views
and sowing seeds of discontent. There are also honest and decent people seeking
civil, intelligent discussion about the future of gaming and game journalism.
Those who, despite falling on different sides of this metaphorical warzone,
have many shared interests and can most likely reach a healthy progressive
compromise.
The future of Gamergate is still being written, often quite
literally in articles, blogs, tweets, comment sections and more across the
internet. There are aspects of the preceding controversy that are now so
entangled in accusations, and counter-accusations, that we might never be able
to determine the exact truth of them. Hopefully amidst this eruption of
underlying problems within the industry and culture we, as gamers, players or
fans of video games can still progress. I’d hope we can all agree there’s nothing
worse than being stuck on the same level forever.
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